Electron

Due to the nature of Electron, building Electron applications as Flatpaks requires a few extra steps compared with other applications. Thankfully, several tools and resources are available which make this much easier.

This guide provides information on how building Electron applications differs from other applications. It also includes information on the tooling for building Electron applications and how to use it.

The guide walks through the manifest file of the sample Electron Flatpak application. Before you start, it is a good idea to take a look at this, either online or by downloading the application.

Building the sample application

While it isn’t strictly necessary, you might want to try building and running the sample application yourself.

To get setup for the build, download or clone the sample app from GitHub, and navigate to the /flatpak directory in the terminal. Then to build:

$ flatpak-builder build org.flathub.electron-sample-app.yml --install-deps-from=flathub --force-clean --user --install

Finally, the application can be run with:

$ flatpak run org.flathub.electron-sample-app

Basic configuration

The first part of the sample application’s manifest specifies the application’s ID. It also configures the runtime and SDK:

id: org.flathub.electron-sample-app
runtime: org.freedesktop.Platform
runtime-version: '23.08'
sdk: org.freedesktop.Sdk

The Freedesktop runtime is generally the best runtime to use with Electron applications, since it is the most minimal runtime, and other dependencies will be specific to Electron itself.

The Electron BaseApp

Next, the manifest specifies that the Electron BaseApp should be used, by specifying the base and base-version properties in the application manifest:

base: org.electronjs.Electron2.BaseApp
base-version: '23.08'

BaseApps are described in Dependencies. Using the Electron base app is much faster and more convenient than manually building Electron dependencies. It also has the advantage of reducing the amount of duplication on users‘ machines, since it means that Electron is only saved once on disk.

The Node.js SDK extension

In order to build Electron-based apps, you need Node.js available at build time. Flathub provides Node.js LTS versions as extensions for the SDK, so you can install one of them and add it in your apps‘ manifest:

sdk-extensions:
  - org.freedesktop.Sdk.Extension.node18

Enable the extension by adding it to PATH:

build-options:
  append-path: /usr/lib/sdk/node18/bin

Note that the extension name (last portion of reverse-dns notation, node18 in this example) must be the same in sdk-extensions and append-path.

Command

The command property indicates that a script called run.sh is to be executed to run the application. This will be explained in further detail later.

command: run.sh

Sandbox permissions

The standard guidelines on sandbox permissions apply to Electron applications. However, Electron does not use Wayland by default. So for display access, only X11 should be used as the default configuration. This will make Electron use Xwayland in a wayland session and nothing else is required.

The sample app also configures pulseaudio for sound and enables network access.

finish-args:
  - --share=ipc
  - --socket=x11
  - --socket=pulseaudio
  - --share=network
  - --env=ELECTRON_TRASH=gio

Bemerkung

Native wayland support in electron is experimental and often unstable. It is advised to stick with the X11 and Xwayland configuration above as the default.

To enable experimental native Wayland support in Electron>=20, the --ozone-platform-hint=auto flag can be passed to the program. auto will choose Wayland when the session is wayland and Xwayland or X11 otherwise.

The recommended option is to leave it to the user. So --socket=x11 should be used in manifest and Wayland can be tested with:

flatpak run --socket=wayland org.flathub.electron-sample-app

To make native wayland the default for users --socket=fallback-x11 and --socket=wayland must be used in the manifest.

Client-side window decorations in native wayland can be enabled by passing --enable-features=WaylandWindowDecorations (Electron>=17).

Electron uses libnotify on Linux to provide desktop notifications. libnotify since 0.8.0 automatically uses the notification portal when inside a sandboxed environment and --talk-name=org.freedesktop.Notifications is not required.

org.electronjs.Electron2.BaseApp since branch/23.08 comes with libnotify>=0.8.0

Using correct desktop file name

It’s important for Linux applications to set the correct desktop file name. If not, it can lead to problems like missing the window icon under Wayland. By default Electron uses {appname}.desktop as desktop file name. In Flatpak the name of the desktop file must be the id of the Flatpak. To tell Electron to use another name you need to set the desktopName key in your package.json e.g. "desktopName": "com.example.MyApp.desktop".

In case you repack a binary, you can use the patch-desktop-filename script provided by the BaseApp. Each Electron binary ships with resources/app.asar file. You need to call patch-desktop-filename with this file as argument. If your application is installed under ${FLATPAK_DEST}/my-app you need to run patch-desktop-filename ${FLATPAK_DEST}/my-app/resources/app.asar.

Build options

These build options aren’t strictly necessary, but can be useful if something goes wrong. env allows setting an array of environment variables, in this case we set NPM_CONFIG_LOGLEVEL to info so that npm gives us more detailed error messages.

build-options:
  cflags: -O2 -g
  cxxflags: -O2 -g
  env:
    NPM_CONFIG_LOGLEVEL: info

The application module

The final section of the manifest defines how the application module should be built. This is where some of the additional logic for Electron and Node.js can be found.

By default, flatpak-builder doesn’t allow build tools to access the network. This means that tools which rely on downloading sources will not work. Therefore, Node.js packages must be downloaded prior to running the build. Setting the electron_config_cache environment variable means that these will be found when it comes to the build.

The next part of the manifest describes how the application should be built. The simple buildsystem option is used, which allows a sequence of commands to be specified, which are used for the build. The download location and hash of the application are also specified.

name: electron-sample-app
buildsystem: simple
build-options:
  env:
    XDG_CACHE_HOME: /run/build/electron-sample-app/flatpak-node/cache
    npm_config_cache: /run/build/electron-sample-app/flatpak-node/npm-cache
    npm_config_nodedir: /usr/lib/sdk/node18
    npm_config_offline: 'true'
subdir: main
sources:
  - type: archive
    url: https://github.com/flathub/electron-sample-app/archive/1.0.1.tar.gz
    sha256: a2feb3f1cf002a2e4e8900f718cc5c54db4ad174e48bfcfbddcd588c7b716d5b
    dest: main

Bundling NPM packages

The next line is how NPM modules get bundled as part of Flatpaks:

- generated-sources.json

Since even simple Node.js applications depend on dozens of packages, it would be impractical to specify all of them as part of a manifest file. A Python script has therefore been developed to download Node.js packages with NPM or Yarn and include them in an application’s sources.

The Python script requires a package-lock.json (or yarn.lock) file. This file contains information about the packages that an application depends on, and can be generated by running npm install --package-lock-only from an application’s root directory. The script is then run as follows:

$ flatpak-node-generator npm package-lock.json

This generates the manifest JSON needed to build the NPM/Yarn packages for the application, which are outputted to a file called generated-sources.json. The content of this file can be copied to the application’s manifest but, because it is often very long, it is often best to link to it from the main manifest, which is done by adding generated-source.json as a line in the manifest section, as seen above.

Launching the app

The Electron app is run through a simple script. This can be given any name but must be specified in the manifest’s "command": property. See below a sample wrapper for launching app:

- type: script
  dest-filename: run.sh
  commands:
    - zypak-wrapper.sh /app/main/electron-sample-app "$@"

Build commands

Last but not least, since the simple build option is being used, a list of build commands must be provided. As can be seen, npm is run with the npm_config_offline=true environment variable, installing dependencies from packages that have already been cached. These are copied to /app/main/. Finally the run.sh script is installed to /app/bin/ so that it will be on $PATH:

build-commands:
  # Install npm dependencies
  - npm install --offline
  # Build the app; in this example the `dist` script
  # in package.json runs electron-builder
  - |
    . ../flatpak-node/electron-builder-arch-args.sh
    npm run dist -- $ELECTRON_BUILDER_ARCH_ARGS  --linux --dir
  # Bundle app and dependencies
  - cp -a dist/linux*unpacked /app/main
  # Install app wrapper
  - install -Dm755 -t /app/bin/ ../run.sh

Note that if the application you are trying to package contains a build block in package.json with instructions for Linux, this can cause electron-builder to try to fetch additional binaries at build-time (Even if –dir option is used). The following example shows a configuration that will try to download AppImage binaries:

"build": {
  "linux": {
    "target": "AppImage",
  }
}

The preferred way of fixing this, is not a patch, but a build-time edit using jq. The following command will replace "target": "AppImage" with "target": "dir":

jq '.build.linux.target="dir"' <<<$(<package.json) > package.json

Make setProgressBar and setBadgeCount work

The setProgressBar and setBadgeCount functions allow showing a progress bar and a badge count in the window icon. It is implemented under Linux using the UnityLauncherAPI. This API is not implemented on every desktop environment. A known desktop environment which implements this is KDE. It is also implemented by the popular Dash to Dock GNOME extension and Plank.

To make it work in Flatpak, the app needs to use the correct desktop filename. The Flatpak also needs the --talk-name=com.canonical.Unity permission. Electron versions earlier than v32 checks checks if it’s running on Unity or KDE before using the UnityLauncherAPI.